TinyBuild obtained $3.75 million in seed funding from Makers Fund in April 2018, followed by $15 million in series A funding from an undisclosed investor in February 2019. To expand its publishing operations, it hired the video game journalist Mike Rose in December 2014. The company invested in, co-developed, and published the game SpeedRunners, which led to more developers pitching their games to tinyBuild, incrementally turning the company into a publisher. Nichiporchik stated this experience burnt out tinyBuild, which was no longer interested in pursuing development but also did not want to waste the newfound success. No Time to Explain became one of the first games to be greenlit for Steam in 2013 and had a successful release on the platform. tinyBuild went into hiatus for nearly a year thereafter until Steam introduced the Greenlight process for game approval.
The game recouped its development cost but did not turn a significant profit. As No Time to Explain could not be launched via Steam, tinyBuild released it independently. However, Buka Entertainment failed to communicate with tinyBuild until stating that it was forced to cancel the project, withholding the royalties. tinyBuild had also agreed with the Russian publisher Buka Entertainment that the latter would publish retail versions of No Time to Explain in Russia, get the game released on Steam, and grant tinyBuild $24,500 in royalties in advance.
TinyBuild launched a crowdfunding campaign for the game via Kickstarter and raised US$26,000 from a $7,000 target.
The company headquarters were based in the Netherlands with Nichiporchik until both relocated to Seattle later on. Nichiporchik and Brien established tinyBuild in 2011 as a developer to expand No Time to Explain into a commercial release. Nichiporchik eventually discovered No Time to Explain, a Flash game by Tom Brien, which he thought could be as successful as Super Meat Boy. He came across Super Meat Boy, which led to him to want to get into the business. While an employee of Spil Games in the Netherlands in 2010, he became highly interested in Flash games.
Nichiporchik came from Latvia and had been a professional Warcraft III: Reign of Chaos player in the early 2000s, which made him enough money to drop out of high school and pursue a video game journalist career. Getting your character stuck inside objects is an annoyingly regular occurrence, and it’s particularly aggravating when it happens at critical moments – like when you’re just about to offload a delivery inches away from a drop-off point and your foot falls through the flatbed of your truck, leaving you to feebly flail back and forth like one of those inflatable men out front of a used car yard as the clock continues to tick.TinyBuild was founded in 2011 by Alex Nichiporchik ( Latvian: Aleksandrs Ņičiporčiks) and Tom Brien. But while Totally Reliable Delivery Service’s pool noodle character limbs and exaggerated physics conspire to create no shortage of laughs, it all seems a bit too slapdash beyond the slapstick. Elsewhere, the delivery that required a motorised launcher to sling large fish into the upper deck of an air traffic control tower was as hilariously absurd as it sounds. I particularly enjoyed the urgency of the bomb disposal requests – literal TNT Express jobs – where the slightest jolts had explosive repercussions. However, an inherently tipsy sense of equilibrium and a blobby body shape means that even the most straightforward tasks quickly spiral into silliness as you struggle to shunt a fragile box into the back of a delivery van without inadvertently reducing it into a pile of packing peanuts.There are a number of different vehicles to help ship your consignments, from forklifts and speedboats to helicopters and hang gliders, as well as a solid variety of different delivery types. “Each character’s right and left hand grips are controlled by the corresponding trigger buttons, and these same basic interactions are employed to carry boxes, grab other players, or manipulate the physical controls of vehicles and other machinery.